Now that that's done, we still need to set up the textures tab, but we'll do that when we have some textures to use. I have a folder on my desktop that I save these to, you can save them to anywhere you want. This is where your RMF files (the map source files) will be saved. Click on the Game Configurations tab.Ĭlick add > navigate to your esf folder > add the file halflife-esf.fgdĬlick browse > navigate to and select the half-life folderĬlick browse > navigate to and select the esf folderĬlick browse > navigate to and select the valve folder (located inside the half-life folder) You'll now see a Configure Valve Hammer Editor screen. Click no (don't worry, that thing is no help anyways ). Open up Hammer and you'll be greeted with a message asking if you want help setting up Hammer. The first thing we're going to do is set up Hammer. Without this file, your character will be walking several feet in the air instead of touching the ground. This is the program that will compile your map. I'm going to be explaining this through paintshop pro since I don't have photoshop, but I imagine the process is almost identical in photoshop. Don't worry, you won't need any drawing ability for this. Photoshop and Paintshop Pro both have free trials available on their websites. Photoshop / Paintshop Pro / any other similar program. wad files are a collection of textures that our map will use. This is a great little program that will let us create wad files. exe in your hammer folder (default location is C:\Program Files\Valve Hammer Editor ). #Configuring valve hammer editor 3.5 installIn order to install version 3.5, you first must install version 3.4, then put the 3.5. This the the program that we'll use to create the actual map. Just keep in mind that this method might not do you much good with other Half-Life mods. The method of mapping I'll be describing will be a quick and easy way to make a decent ESF map, most of the official ESF maps were actually created like this. #Configuring valve hammer editor 3.5 how toGiven how huge and unreliable the current mega thread of mapping is (I think the only link that works in that thread is the one I recently posted), I want to start over and create a guide that will get everyone up to speed on how to make a map for ESF.
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